


Last year, I made -- well, no, I got us the chance to make, and Joshua blessed, and Jason laughed and exec-produced, and Peter liaisoned, and John gave us a game idea so we had something to build, and Dex did all the heavy lifting and got the bugs and game up and running, and Shun had the firefly idea, and Rick and Stephen and Justin and Shun and Steve made it BEAUTIFUL, and then we were out of time so there's no audio but there you go -- (and there was that one magical CarbAll meeting where we turned out the lights and in the blackness, the quiet breathing silence like we were suddenly on some camping trip, there were eighty fingers delicately touching, touching, touching, to try to guide the shy fireflies into their jars) -- well, as I was saying, we made a demo called "Firefly" for the playtable.
So my group made the demo, and the playtable group upstairs loved it, and installed it on a bunch of machines, and then in a feverish joy of amateur marketing, decided to make some videos about it.
This was a one-take video, upstairs, in the hall. "C'mon," I said, grabbing all the artists. "They want us to show our game on a video, let's go."
I thought it was going to be put on YouTube, but it actually made it onto our official Microsoft Surface website, which you can check out here.
Ours is this one.

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